Captain Thunder Racing was designed with the goal of becoming an easy-to-understand and visually appealing motorsport technical reference. I’ll try to teach the concepts of vehicle dynamics, data analysis, and racing car simulation in a more laid-back manner here, not afraid to engage you in a dialogue. I’ll also utilize as much media as possible to help you comprehend the ideas I’ll be discussing.

There are several materials available on racing car vehicle dynamics and racing technology in general. However, some of these materials take an overly formal approach and don’t always offer a whole thinking process, finding it challenging for students to grasp the material.

In addition, I think that in order to be excellent at doing something, you must first grasp it at its most basic levels. This is why I start at the most basic levels and work my way up to more complicated levels, and I attempt to write in as plain and straightforward a manner as possible.

I understand how difficult it is to study a new subject from start, and how much effort it takes to organize the information from so many sources in order to make sense of it all. I’ve taken the path from engineering university to be able to build a racing automobile, simulate its systems, and analyze data from it, so I’m quite familiar with the aches and pains that come with it. That is why I generated the material you see here and did my best to organize it in such a manner that the painful parts are minimized.

Thank you for stopping by, hope you have a good time with Captain Thunder Racing!